![]() It actually felt like I was listening to a younger sister opening her heart and telling me what she was feeling. It didn’t feel like I was listening to a voice actress delivering lines. As previously mentioned, the story is really good, and that is partially due to the fact the voice acting is absolutely sublime. This doesn’t mean the entire game is despicable, though. One little thing I actually liked, though, was the fact that there were some licensed Super Nintendo cartridges scattered around one of the house’s rooms. Besides this, it was all about walking slowly from room to room looking for letters and VHS tapes from shows and movies released during the 90’s. The only instances of gameplay Gone Home had to offer revolved around looking at objects with, granted, good textural quality as well as solving literally three extremely easy code combinations. If only this Zelda catridge would allow me to play a better game inside this game… ![]() I kept doing this for a while (maybe a little less than an hour, mind you) until the game arbitrarily showcased a secret door in one of the rooms that basically led to the ending scene. ![]() Time to move to another room in order to repeat the process. That means that your job in said room is done. You walk around at a very slow pace looking for objects to touch and observe until you find the correct object that’ll allow you to listen to a new audiolog. But it took just a few minutes for me to realize that the game was more about listening to your sister’s audiologs than trying to unveil a mystery or anything that would actually require puzzle solving and interactivity. The entirety of the “gameplay” revolves around exploring the strangely built house in search for what I’d assume is your relatives. It might not be as pretentious or downright unpolished as other walking simulators like Tacoma, but it’s so lite on gameplay and so short of an experience it shocked me that it was still being sold for 15 bucks on the eShop. Gone Home is purely and simply one of the most bland and least interactive gaming experiences I’ve ever played. The games like Gone Home below offer a similar adventure of exploration and discovery with a focus on other realistic game settings where you'll walk through a mysterious location to unlock clues and a deeper story.I never thought I’d ever read about the menstrual cycle while playing a game on a Nintendo console. Each of these interactions provide additional background to Katie's life and advance the story one piece at a time which unlocks other parts of the house. While Gone Home lacks combat or puzzle mechanics it makes up for it by providing a deep story of discovery with a wealth of items to uncover and interact with. Playing as the 21 year old Kaitlin (Katie) in a first person perspective you'll walk around the house investigating objects. Instead of finding your family though players step into an empty house with an eerie silence that encourages players to explore around the familiar home for clues. Gone Home steps back into the past with a 1995 setting where players arrive home to the family home in rural Oregon after spending a year abroad. This compilation of games like Gone Home features exploration walking simulator titles where your objective focuses on discovery and story telling rather than combat mechanics.
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